Welcome to IGN'south Cyberpunk 2077 Beginner's Guide, the dwelling of all starting tips, tricks, and how-to guides to assistance you familiarize yourself with the ins and outs of Night City. In this guide we've catalogued a lot of bones information and concepts from command schemes to hacking simply in case yous happened to miss them. If you lot are looking for assistance with early missions/Jobs, go ahead and spring over to our full Cyberpunk 2077 Walkthrough.

cyberpunk-2077-11-things-yous-need-to-know

Cyberpunk 2077 is an RPG at heart, and information technology employs many types of systems and mechanics yous may not be enlightened of, or may seem fairly complicated, particularly early in the game. This applies to everything from combat to exploration, and making your manner through Dark City's diverse districts to become a legend.

This Beginner's Guide is divided up into several sections - which range from the game'south Life Path prologue, through Act 1 and getting to know the kickoff commune, up to when Night Urban center fully opens up in Act 2. The sections volition include basics like graphic symbol creation and attributes, motion, scanning environments, to weapons and armor, crafting, gainsay and stealth, making coin, and dissimilar types of hacking.

Looking for something specific? Click the links below to leap to...

IGN'south Cyberpunk 2077 Beginner's Guide
Beginner'south Guide - Prologue
Character Creation Lifepath Conclusion Movement and Command Basics Conversations, Choices, and Consequences
Beginner'south Guide - Act 1
Scanning the Surroundings Inventories - Gear, Consumables, and More Leveling Up - Experience and Street Cred Hacking - Alienation Protocol vs Quickhacks
Beginner'south Guide - Act ii
Making and Saving Coin Cars and Fast Traveling Crafting and Upgrading Gea Essential Early on Side Jobs and Activities
Quick, Necessary, How-To Guides:
  • Looking for short and sweet pro tips? Here's 34 Essential Tips and Tricks!

Beginner's Guide - Prologue

This section of the Beginner'southward Guide focuses on things y'all'll encounter in your first hour of Cyberpunk 2077, including character creation and getting a feel for the world in your Lifepath origin story.

Character Creation

Cyberpunk's character creator is adequately robust, and y'all should feel free to sculpt the grapheme of your choosing. Fifty-fifty though you won't get too many opportunities to run across your ain face up while playing, you'll be able to enable photo mode at almost any time. You lot'll also spend a lot of time looking at your easily, so option some fingernails you won't get tired of looking at!

All the same your character ends upward looking, information technology's what's on the inside that counts - literally. You'll have v different Attributes to assign a number of points into, and these will be central in laying the foundation for edifice up your character's potential. These include:

  • Body - This attribute governs your physical prowess, which not merely increases your health and stamina, but is essential for using brute force to solve problems (like opening doors with your blank hands, or ending a chat with a knockout dial!). Those who invest in Body will exist able to bargain more than melee harm, better handle larger weapons, and perform feats of athleticism.
  • Reflexes - This aspect governs your speed and dexterity, which can permit you lot to evade faster and critically strike more than ofttimes with precision. Investing in your Reflexes will boost your prowess with smaller weapons similar handguns and blades, as well as better handling rifles and submachine guns for a better offense.
  • Technical Ability - This attribute governs your finesse with machinery, gadgets, and explosives, and not only allows you to become better at crafting, simply also gaining more use out of armor. Past investing in this aspect you can enhance your crafting abilities to make more than for less, unlock doors and disable security, and increase the subversive capabilities of explosives.
  • Intelligence - This aspect is all about your capacity to become a master hacker, or netrunner. Those who value intelligence volition exist able to increase their hacking bandwidth and abilities, and unlock new types of hacks when first breaching into an enemy network, too every bit unleashing ruthless quickhacks against individual targets.
  • Cool - This attribute governs your abilities while in stealth, making you operate better when crouching to deal more than impairment and blend in more. Across increasing your capacity to murder and poison from the shadows, investing in Cool tin even unlock some actually smooth dialogue responses!

There are plenty of builds y'all tin can try to plan out, and you should mostly attempt to focus on prioritizing 3 out of the v attributes that align with your playstyle the closest. Want to be a sneaky assassinator? Invest in Cool, every bit well as Reflexes so you lot tin snipe from afar. If yous'd rather destroy everyone as loudly as possible, go for Trunk to overpower your foes, with a bit of Technical Power to use the near explosive version of grenades. You can besides go a master hacker by focusing on Intelligence, with either a chip of Cool to never get your hands dirty, or Technical Power to help arts and crafts more potent quickhacks.

  • See even more than info in our Guide to Attributes and Skill Perks

The practiced news is that you lot're never really tied down to one playstyle. While you can't exactly respec, you'll find that performing related actions volition increase your Skills governed past the chief attributes. If you find yourself constantly gaining levels in the Stealth skill, information technology may exist worth dropping a few points in Cool side by side time y'all level up!

While we all take playstyles nosotros want to follow, sure attributes will literally open doors for y'all. This can make some tough encounters easier or even offering new dialogue lines. Yous can still refine your playstyle through your perk points, though, so try and use some of those early attribute points in these 3 categories:

  • Technical Ability: 5+ - Open up some locked doors and disable cameras without hacking
  • Body: 5+ to forcefulness things open and take certain physically intimidating actions
  • Intelligence: 4+ for netrunning - specifically to become rewards by hacking Access Points. Hack into systems that could make an meet easier.

Lifepath Decision

It may sound like a daunting decision, only picking your Lifepath doesn't have to be an agonizing choice. In reality, your groundwork volition only touch on very specific conversations for the near role. Sometimes this may let y'all talk your manner out of a dangerous situation, only many times it will simply give you added insight that your experiences accept given you lot.

Every bit you venture beyond the prologue, yous'll observe some conversations may have your Lifepath name - indicating that this response won't exist available to others. Nevertheless, non all of these volition have a dramatic alter to your current situation. It is possible that certain side gigs may merely become available to certain lifepaths, but it doesn't appear that your lifepath volition have that large of an issue on the majority of the game.

Generally speaking, you may desire to pick a Lifepath that most fits with the type of character you want to roleplay as: If you want to appear business organization savvy and able to sniff out corporate bullshit, pick The Corpo. If you're looking to impress the diverse gangs of Night City, The Street Kid might exist for you. If you fancy yourself a gearhead or loner, The Nomad might exist your pick.

  • See the full breakdown of Which Lifepath Guide and Differences

Motility and Command Basics

One time you've been thrust into life in your current path, you lot don't need to worry about gunning down dozens of people but yet, only it pays to know about how you'll move around and traverse both in and out of combat:

  • You can pall nearly objects by borer or property the jump button. Since this is an RPG game, there'southward often more than than one manner to infiltrate places - and y'all may find that climbing upwardly onto balconies, through open windows, or jumping across gaps tin assist you uncover new areas.
  • Dodging in this game can be a bit finicky, but information technology tin help yous both evade and counter enemies in close combat, or duck into cover quickly. Either chop-chop double tap the crouch button when moving in the direction y'all want to dash, or double tap the movement key on PC for a quick motion.
  • Cover is important, but doesn't always make you impervious to hits. Hunker behind cover earlier combat to avoid detection and program out your assail, or take embrace during combat to wait for the opportunity to strike - but recall that many objects can be torn to shreds by gunfire.
  • You tin equip up to 3 unlike weapons at a time, with the fourth being your plain erstwhile fists. You tin can swap between them with the number keys or mouse wheel on PC, but you can as well bring up a radial bill of fare for your weapons on both console and PC. This not only allows you to select a needed weapon when time is paused, but you can also quickly use a grenade or health item - and bike between unlike types of recovery items and grenade types without having to go into menus.
  • Going into the radial menu for weapons also allows you lot to put away your weapon by selecting the red gun icon with the strikethrough. Some people really don't similar it when you indicate a weapon in their face, so effort to continue your weapons holstered when in safe zones or meeting with tearing folks.

Conversations, Choices, and Consequences

As an RPG, every bit much of Cyberpunk 2077 is built off dialogue as it is on combat. Your power to navigate obstacles with words can be as of import every bit your ability to shoot your fashion out of a tough situation, but certain dialogue choices can have you completing your tasks without a shot fired.

Conversations can begin in the flesh, or even on your retinal display that allows you to send and receive calls while on the go. Some conversations yous'll accept to initiate yourself, past pulling up your list of contacts on your telephone icon. Some contacts you lot meet will send you text letters you can read or respond to, while others will want to accept an actual conversation.

Every bit far equally important dialogue decisions go, here are some tips worth remembering:

  • Options listed in yellow will accelerate the chat, and ordinarily point an active option in how you reply. Sometimes these will simply motility the plot forth and give 5 a bit more personality, but other times this may indicate a fourth dimension to make a decisive response. Conversation options in blue can be chosen to gain more information earlier making the aforementioned decisions. These won't have whatever consequences, so feel free to inquire no matter how stupid the choice may seem. You may even learn valuable intel that could influence your major conversation choices!
  • Some responses are timed - as indicated past a meter quickly falling above your choices. Sometimes y'all can choose to say naught at all - whether to be stoic or cryptic - and other times you may miss out on making a decisive reaction that can put you in an advantageous position when the talking stops and the fighting begins. Generally, the less time you accept, the more important the decision usually is.
  • Certain icons can appear when you lot are picking a response to make, which are tied to either your attributes, or your life path. If a number is displayed next to the icon, you can come across how much of an attribute total you'd demand to be able to choose that option. For example, having 6 technical ability points may allow you lot to observe a faulty piece of equipment, or having enough Cool may permit you diffuse a tense situation. Non all of these locked responses will actually have a decisive bear on, and may just offer more insight into your situation - and the same goes for lifepath options, which will not appear outside of your called lifepath.
  • In true CD Projekt Red fashion, some choices you brand may change everything, or nothing, and the ramifications may not announced until much subsequently in the game. If you decide to kill someone important, spare someone and go out them in your debt, or screw them over royally - you'd meliorate set to face up the consequences down the line in ways you may not expect.

Notation that you can actually break mid conversation to access your character attributes - significant if yous have extra attribute points banked, you tin can substantially raise your points before answering in a conversation if yous were as well low to admission a certain dialogue option!

Beginner's Guide - Deed 1

This department of the Beginner'southward Guide focuses on things you'll encounter but subsequently the life paths converge to the central story of Cyberpunk 2077, but before you tin fully explore the entirety of Dark Urban center. This includes aspects like using the scanner, managing your inventory, leveling up, and hacking.

Scanning the Surround

In Night Metropolis, at that place's no shortage of things to interact with - from lootable junk, to hidden containers, explosive objects and not to mention almost everything tin be hacked in one way or another.

Yous tin can scan the surround at whatever time (Tab on PC) to encompass the area with the green overlay. This will highlight important information in the surface area you're currently in, letting you know what's worth checking out, where potential enemies may be patrolling, and what you can hack to disrupt or distract your opponents. Yous can tap the button for a quick scan pulse, or hold it down to get more than detailed information on targets, and fifty-fifty slow down time while you prepare to hack targets.

  • Box icons indicate the presence of boodle that tin be pilfered - no matter where yous are, people don't commonly seem to care if you lot swipe stuff from them. This can include junk items establish all over the place, container boxes and storage, and the bodies of fallen foes. The colour of the box volition point rarity - white for junk and common, green for uncommon, blueish for rare, and purple for epic, and orange for legendary. You may even find rolls of Eurodollars, and nobody will yell at you for snatching them upward!
  • Cherry diamond icons with lines in them betoken hackable objects, and often will develop a green overlay when scanned. These can range from computers to televisions, light fixtures and cameras, generators, and anything in betwixt. Some of these tin serve as breach points for gaining access to an area's systems, while others tin exist used as distractions or hacked to operate the device in unlike ways. Every bit y'all develop your hacking skills, more options may get available when belongings your scan over these objects.
  • Carmine boxes with arrows indicate a rubber spot to dispose of enemy bodies so that others won't notice them and alarm their friends.
  • Yellow bullets bespeak a not-civilian, significant if threatened or approached in a hostile environment, they volition attack yous. Sometimes y'all may see them in neutral areas, like police officers at a crime scene or gang members on orders to stand down - but it may be worth marking them (middle mouse push on PC) to remember their location when things become due south. You tin even hack almost of these targets besides, as most all people in Night City have augmentations.
  • Thin yellow icons point the presence of a Shard, usually containing tidbits of lore that you tin hang onto.
  • Yellow magnifying glasses either indicate a quest particular or important object that may be relevant to your current state of affairs, and are always worth investigating.
  • In addition to these icons, note that surfaces appearing with a blue overlay are often the sign of objects that can be contradistinct in some way, like window shutters or sealed doors. Sometimes they tin exist hacked, some can be opened with animal force, and others you lot'll have to find a mode around.

For these reasons and more, it's always a good idea to constantly scan areas you enter, fifty-fifty if it's just a quick tap. At that place'south plenty of junk to detect in whatever given room, and they can end up selling for a lot over time.

Inventories - Gear, Consumables, and More

With so much loot to find in Cyberpunk 2077, you can expect to spend a good deal of time navigating menus to make sure your grapheme has everything they need to make information technology big in Nighttime City.

The well-nigh important thing to remember is that V does have a weight limit, and trying to exceed that limit can often slow you downwards at the worst times, and drain your stamina. That said, the key to managing your inventory efficiently is knowing when to cease, sell, and store.

Your inventory is divided into ii main sections - your Backpack and your Cyberware. Your haversack stores everything you pick up off the ground or loot from containers, bodies, or buy in stores. Your cyberware are the implants you can take installed into your trunk by a professional person Ripperdoc - for a price. Things you can cycle through in your inventory include:

  • Components - these are permanently displayed on the right of your backpack, tiered by rarity, and are used for crafting. Most whatsoever item y'all find tin can be disassembled on the spot to create more components - and the meliorate the item, the rarer the component.
  • Ranged Weapons - this section is for all your guns: pistols, rifles, and everything in between. You can besides compare them to what you lot currently have equipped - a dark-green arrow indicates that it may be better, and you can likewise see how much total ammo you have for each gun type on the gun itself. Weapons are usually the main culprit for the bulk of your weight limit, so endeavour to merely acquit effectually a few essentials, and don't look too long after looting a bunch from your enemies to either sell them off, dismantle them, or store them back at your flat.
  • Melee Weapons - From flashy katanas to small knives, wrenches, bats and anything else, melee weapons can also be ane of the three weapons you equip and swap between at will. The bigger the weapon, the slower it will swing.
  • Attachment and Mods - This department is for anything that can augment your gear. Nigh every weapon yous find volition commonly have one or more open mod slots - and some gear may already come with something installed. Apparel unremarkably have to exist college level to permit mods, but you can equip and unequip the attachments as needed to make certain any y'all're using is at its best.
  • Cyberware - Essentially, this is your mod section for cybernetic implants. Much like weapons and armor, a lot of cyberware you can have installed at a ripperdoc can hold certain kinds of cyberware mods, which can further bolster their capabilities, similar a vision modern to see grenade blast radius, or elemental damage for your mantis blades.
  • Clothing - Too known as armor, this section holds all of your swappable wearable that you carry on you. Wear tin have more stats on them then you might think, so exist on the scout for rare threads or college level shoes with armor modernistic slots to bolster your defenses.
  • Grenades - This department is all about different types of grenades you can use, ranging from the normal explosive blasts to toxicant grenades or fifty-fifty flashbangs. You can equip one type to your quick-bar - but remember that using the weapon wheel, you can highlight your grenade and swap between unlike kinds in a pinch.
  • Consumables - You're jump to notice a lot of consumables when exploring Dark City: booze, burrito paste, something resembling food - and tons of free energy drinks. This also includes bodily medical items like the Maxdoc and Bounce Back, which will grant you lot a boost of immediate healing energy. It's very important to note that no consumable has whatever weight on them, pregnant yous can ever stockpile as many healing items and snacks equally you delight, and use them before, during, or after combat to stay in fighting shape!
  • Junk - Likely the bulk of your inventory, junk is found everywhere and anywhere, and consists of as many disgusting or surprisingly expensive things as you tin can call up of. About junk items don't sell for much - but luckily you can press a button to sell all your accumulated junk at whatsoever Drop Box station in Dark Metropolis, or at vendors (even the weapon vendor wants a stapler sometimes). While they tin besides be dismantled into components, be wary of what you choose to break down into parts. A dildo may simply be worth 3 dollars, merely a 750 dollar pair of earrings volition also dismantle into the aforementioned basic components, and you'd lose out on a good fleck of cash from certain junk items!

Every bit for your cyberware, you'll start out with an operating system which provides the basis for your hacking software. Similar weapons or clothes, it also has mod slots that you lot tin can equip cyberware mods into by clicking on the cyberware yous wish for augment. For your operating system, this means equipping quickhacks, while other cyberware you can install volition use other specialized mods.

Cyberware is rare and expensive, so be sure to visit ripperdocs around Night City to see what they offer, and look into upgrading your cyber gear to improve your capabilities - like getting a better operating system to include more RAM needed for quickhacks, more slots to vary your hacking tools, and a bigger buffer to infect networks with more daemon viruses when breaching them.

  • Notice Good Loot Fast - See the Listing of Iconic Weapons

Leveling Upwards - Feel and Street Cred

It won't be long into your adventure in Night City before you finally starting time leveling up, but there are different ways to practise and then, and a lot of kinds of experience bars to proceed runway of, points to spend, and rewards to unlock.

Five has three main characteristics to level up: your Graphic symbol Level, your Street Cred, and individual Skills governed past the Attributes. Everything you practice in Night City will continually level upward all 3 categories, but it's important to know which is which, and what they can do for you.

Defeating enemies, completing main missions and objectives, side jobs, gigs, and other such activities will all award you experience toward your Graphic symbol Level. Raising your graphic symbol level will be a major step in beingness able to equip and apply certain gear that requires a high level to use. More importantly, you'll also proceeds two types of points: Perk Points and Attributes Points. Every level upward will net yous a new Perk Indicate, while every three levels awards an Attribute Point. This allows you lot to both majority upwards the attributes you value the well-nigh, and invest into unlocking perks in each of the skills therein - and you're free to increase one aspect while unlocking perks in a skill tree from a totally different aspect.

Each Attribute has multiple skill trees that they govern, and it's more than possible yous may but choose to invest in ane of the trees. Information technology's worth noting that your attribute level isn't a cistron when unlocking perks - but some perks tin can only be obtained when you've leveled up individual skills

Different your regular grapheme level, skill levels are gained just by doing the things relevant to that skill. For example, simply sprinting around, mantling and climbing objects volition increase your Athletics Skill level. Impale people with pistols to increase your Handgun Skill level. Craft or upgrade items to increase your Crafting Skill level. These things tin can be washed in and out of combat - though you may simply see your total experience bar grow once a combat scenario is ended.

Leveling upwards a skill doesn't but increase which perks you tin unlock - each skill also its ain dedicated rewards tree, which tin can unlock everything from extra perk points to passive bonuses that do good that detail skill, similar more than RAM for the Hacking skill, or additional crafting recipes for the Crafting skill. Frequently you lot may observe a skill yous didn't know you were employing to level at a faster charge per unit than others, and it's worth making certain that the Attribute that governs it also gets increased to further do good your playstyle.

Finally, many of your actions, quests, and choices will increment your Street Cred, a dark-green feel bar that is very separate from your character level. You tin can remember of it as your notoriety. The more than jobs y'all have on, the more than y'all become a fable of Night City. Increasing your Street Creed has its own set of unlockable rewards merely like whatever skill, and you may find that weapon, clothing, and ripperdoc shops will start selling you new and improved items as you go more famous, and new missions may go available from Fixers to those with a high Street Cred.

  • Check out the best Attributes, Perks, and Skills to invest in.

Hacking - Breach Protocol vs Quickhacks

Hacking is an integral part of Cyberpunk 2077 - more than you lot might think, as it governs everything from infiltration, reconnaissance, debilitation, harm, and more! Almost all of your hacking is governed by the Intelligence Aspect, and is further bolstered by your cyberware - specifically your Operating Arrangement. All of your hacking abilities fall into ii categories: Breach Protocol, and Quickhacks.

Breach Protocol is something alike to an initial hack to enter a larger system where the real work can be done. Imagine that an area has a Wi-Fi router, and every device and person in that surface area is connected to the network. Past using Alienation Protocol, you lot'll exist able to target and access everything on that network that much easier, and even unleash several viruses to whatever and whoever happens to be nearby.

Not every device is an entry signal, then you may need to look around with your scanner to find a target that allows you to perform a Breach Protocol. You may even find sure panels called Access Points that can be breached or accessed with a high plenty Intelligence in particular to honor you actress cash and fifty-fifty costless quickhacks if done correctly, so always audit your environments!

Each Alienation Protocol begins with a brusque hacking minigame, which will inquire you to friction match a string of characters to enter the network. Depending on your Operating Organisation Cyberware and the perks y'all've unlocked, you may be able to string together several sets in one go - only yous'll exist express by your Bone'due south buffer - the maximum amount of characters yous can input at a time.

Your OS should kickoff with an Icepick Daemon by default, a virus that will lower the cost of hacking everything in the surface area in one case the breach is complete. Later on, you tin can choose to try and upload dissimilar daemon viruses during your initial hack - things that can let you disable security systems or weaken enemies earlier a fight.

Once the breach is complete and you can proudly proclaim "I'one thousand in" , in your best hacker voice, the fourth dimension volition come to perform Quickhacks. Different a alienation, you lot won't need to worry about minigames - but you will have to worry nigh RAM. RAM is substantially your rechargeable hacking currency - every quickhack costs RAM to use, and the more powerful the hack, the more it will consume. Your Os volition take a base amount of RAM to start with, and you can further increase RAM past increasing Intelligence and unlocking perks. Similarly, RAM volition also recharge at a very slow rate - particularly in combat - until yous invest in sure perks, which ways early on you'll demand to be careful nigh what yous hack and why.

Your Os will come up with several born quickhacks, things similar being able to trigger a device to distract nearby enemies, or ping something to detect nearby targets. Each OS also has slots to equip other quickhacks, which you can employ in battle to practise things like blind an opponent or deal harm to them in a style that they can't avert - though it will have a few moments for the hack to upload.

Exist wary - equally there are enemy Netrunners who can practice the same things to you lot. Enemies can employ security systems only as well as you can - meaning if a camera spots you lot, a Netrunner tin use it to proceeds line of sight and begin hacking or, or do it in person. You'll accept a brusque window of warning to stop the hack from completing, which means you lot'll either accept to destroy the camera, or injure the Netrunner to finish their hack in progress.

  • Learn more than about hacking in our Cyberpunk Hacking Explained and Tips guide.

Beginner's Guide - Act 2

This section of the Beginner'due south Guide focuses on things you'll encounter but after getting a feel for Nighttime City and opening upwardly the borders beyond the first district, assuasive you to explore all of Dark City and make use of all its features.

  • There's plenty more Cyberpunk 2077 doesn't exactly tell you, see more information here.

Making and Saving Money

Nosotros accept a whole guide on how to make money fast, but here are some quick tips for you:

  • Early pick up everything. In that location's a chance some of the junk you detect is worth over $750! Every European Dollar (eddie) counts early.
  • While wandering effectually Watson you might observe random rolls of Eurodollars. Pick 'em upward! There'due south no such thing as "stealing" for V in Night City, meaning at that place'south no repercussion from taking things that are lying around.
  • Accept on Reported Crimes missions. Y'all can sell weapons you collect from your victims and you'll get the bounty from the targets you eliminate too. Read more about reported crimes and bounties in our explainer guide.
  • It's usually non worth taking out an private person with a bounty.
  • Exercise not buy the crafting perk that automatically disassembles junk. It'll destroy the junk that sells for a lot of coin too!
  • Take on Gigs from other fixers. These are oftentimes, but not ever, short tasks.

Cars and Fast Traveling

Fast travel unlocks after you complete a chief job called "The Ride.", simply you lot won't get besides much utilize out of it until Act 2. After that, all y'all need to practice to unlock additional fast travel points is merely pass them. You lot don't even need to admission them. It'southward a proficient excuse for a casual drive around Watson.

For more on Fast Travel including all fast travel locations and fast travel points of note, visit IGN's Cyberpunk Fast Travel guide.

More than info coming soon!

Crafting and Upgrading Gear

Coming Soon!

Essential Early Side Jobs and Activities

The Gift: Get a complimentary daemon (a hack program) that allows y'all to find the access point in an area and will reveal all enemies in an expanse. Plus, you go some complimentary money out of information technology as well.

The Gig: As soon as you lot go access to the residue of Night City, visit Wakako in Westbrook's Japantown. She'll pay Five in more than money for completing the job.

NCPD Scanner Hustles: Want more street cred? How near extra money? Exercise these. They tin can take multiple steps to complete and some are more than hard than others. If information technology'southward asking you to take out a whole gang, well, maybe y'all want to wait on attacking them, fifty-fifty if y'all're doing it with stealth.

These don't go away so in that location's no rush. If y'all experience similar you weren't rewarded after completing i, there may be some other stride in the crime before you get your payout. Check the NCPD Scanner Hustles in the Periodical for more information.

Quick, Necessary, How-To Guides:

These things may seem uncomplicated, but given how much in that location is to keep track of, yous might desire a refresher.

  • How to Become Rewarded for Crimes and Bounties
  • How to use Smart Targeting
  • How to Cease From Getting Hacked
  • How to Use Photomode
  • How to Fast Travel